#include<bits/stdc++.h>	
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {return ((int)(a*10+5))/10;}
void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b){
    float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
    if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    for(int i=0;i<3;i++){
        if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
        if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
    }if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
    for(int i=0;i<3;i++){
        if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}
        if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}
        if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
				if(a==2)Blo-=20;
				else if(a==8)Blo-=10;
				else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}
        if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
    }
}
void Map(int a,int b){
    Color(0);
    if(a==-1){
        if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<"  ";}else{Setpos(Bx1-1,By1-0.5),cout<<"    ";Setpos(Bx1,By1-1),cout<<"      ";Setpos(Bx1+1,By1-0.5),cout<<"    ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}
        if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<"    ";Setpos(Bx2,By2-1);cout<<"      ";Setpos(Bx2+1,By2-1),cout<<"      ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}
        if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<"     ";Setpos(Bx3,By3);cout<<"  ";Setpos(Bx3+1,By3-1),cout<<"      ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}
        if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X+1,Y-1),cout<<"   ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X-1,Y-1),cout<<"    ";}else if(X>23){Setpos(X,Y-1);cout<<"    ";Setpos(X-1,Y-0.5),cout<<"   ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-1.5),cout<<"    ";}else if(X<17){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-0.5),cout<<"   ";}if(Thun>0){Setpos(X-2,Y-1),cout<<"    ";Setpos(X+2,Y-1),cout<<"    ";Setpos(X,Y+2),cout<<"  ";Setpos(X,Y-2.5),cout<<"  ";Setpos(X-1,Y+1),cout<<"  ";Setpos(X+1,Y+1),cout<<"  ";Setpos(X-1,Y-2),cout<<"  ";Setpos(X+1,Y-2),cout<<"  ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<"        ";Setpos(X,Y-5);cout<<"        ";Setpos(X-1,Y-5);cout<<"        ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<"       ";Setpos(X+2,Y-3.5);cout<<"     ";Setpos(X-2,Y-3.5);cout<<"     ";Setpos(X+1,Y-3.5);cout<<"     ";Setpos(X-1,Y-3.5);cout<<"     ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<"  ";Setpos(X+1,Y),cout<<"  ";Setpos(X-1,Y-1),cout<<"  ";Setpos(20,Y-1);cout<<"======";}
    }
    if(a==0){
        if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}
        if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}
        if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}
        if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
        if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"----  --";Setpos(X,Y-5);cout<<"-  --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------  ";Setpos(X,Y-5);cout<<" --  ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<"  ------";Setpos(X,Y-5);cout<<"-- --  -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"--  ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3);  cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}
    }
    if(a==1||a==3){
        if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}
        if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}
        if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}
        if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}
        if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}
        if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}
        if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}
        if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<"    ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}
        if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<"  ";if(B[b].y<=3)B[b].life=0;} 
        if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}
        if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}
        if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}
        if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}
        if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<"   ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}
    }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);
}
void Move(){
    if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;
    if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}
    else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}
    for(int i=bl;i<=br;i++){
        if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}
        for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}
        if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;
        Map(1,i);if(B[i].life==0) continue;
        else{B[i].t++;
            if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}
            if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;} 
            if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}
            if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}
            if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}
            if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}
        }
        if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}
    }
}
void Guai(int R,int r){
    if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}
    if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}
    if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}
    if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}
}
void CpGuai(int R,float x,float y,float xx,float yy){
    if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
    if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
}
void MesGuai(int a,int rr){
    int R=rand()%rr,r=-10086;
    if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}
}
void NorGuai(int a,int b){	
    if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}
    if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}
    if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}
    if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}
}
void RandGood(){
    if(Biao>0){Biao--;Guai(-1,0);}
    if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}
    else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
    else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else Gd[1]=0;
    for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<"   ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}
}
void Panboss(int bx,int by){
    float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
    if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}
}
void Boss1(){
    for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
    if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);}
    Bx1-=Bvx1;By1-=Bvy1;
    if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}}
    if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }
    if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}
    if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}
    if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<"  ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}
    if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }
    if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}
}
void Boss2(){
    for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
    Bx2-=Bvx2;By2-=Bvy2;
    if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}
    if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }
    if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<"  ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}
    if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}
    if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}
}
void Boss3(){
    #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
    for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    Bx3-=Bvx3;By3-=Bvy3;
    if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}
    if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}
    if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}
    if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}
    if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}
    if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}
}
void Ball(int ball){
    if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}
    if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}
    if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
    if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
    if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}
    if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<"                              ";Color(0);}
    if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f                              ",Blo);}
}
int main(){
    system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
    Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6;
    ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;
    Start:Blo=Blomax * 100;Ding=6.25;
    memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));
    if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}
    while(1){
        T++;
        if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
        if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;
        if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;
        if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;
        if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}
        Map(-1,0);
        if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();
        Move();Map(0,(bool)Kill);Color(0);
        Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<"  ";if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
        if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);
        if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}
        if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}
    }
	if(Blo<=0){
		Sleep(1000);
		D++;
		system("color 7F");
		Setpos(15,11);
		Color(4);
		cout<<"GAME OVER...";
		Sleep(2000);
		goto ReStart;
	}
	else if(Win==6){
		system("color 7F");
		Setpos(15,11);
		Color(4);
		cout<<"坚持2秒 !";
		Sleep(200);
		Setpos(0.2,0);
		Win++;
		D=0;
	}
	else if(Win==7){
		Sleep(1000);
		system("color 6E");
		Setpos(15,11);
		Color(5);
		cout<<"YOU WIN !";
		Sleep(2000);
		Setpos(30,0);
		return 0;
	}else Sleep(1000),Win++,D=0;
	goto Start;
}

7 条评论

  • #include<bits/stdc++.h>
    #include<windows.h>
    #include<stdio.h>
    #include<conio.h>
    #include<time.h>
    #define Nor if(B[b].x<5) B[b].x=5;
    #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
    #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
    #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
    #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
    #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
    using namespace std;
    int ti(float a) {
    	return ((int)(a * 10 + 5)) / 10;
    }
    void Setpos(float x, float y) {
    	COORD pos;
    	pos.X = ti(y * 4) / 2;
    	pos.Y = ti(x);
    	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
    }
    void Color(int a) {
    	if (a == 0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    	if (a == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
    	if (a == 2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
    	if (a == 3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);
    	if (a == 4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
    	if (a == 5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
    	if (a == 6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
    	if (a == 7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    	if (a == 8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED);
    	if (a == 9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE);
    	if (a == 10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE);
    	if (a == 11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_BLUE);
    	if (a == 12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN);
    	if (a == 13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
    	if (a == 14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE);
    }
    int Blomax, Ren, Exp, Expmax, Lv, Lvl, Ice, Drug, ar1, ar2, Tar1, Tar2, bl, br, Win, T, Tb, Sy, Up, Upt, Down, u1, u2, Kill, Killb, L, Ll[4], Li, D, Gd[10], Biao, Fire, Fir, Water, Thun, Wind, Magne, I[20][2], ib, Dis, Disb, Dis1, Disb1, Boss, Bblo, Bblomax, Bwhat1, Bwhat2, Bwhat3, Bgo1[10], Bgo2[10], Bgo3[10], Bbr, Bbl, Bl[4];
    float X, Y, Vx, Vy, Ding, Blo, Hui, Bx1, By1, Bx2, By2, Bx3, By3, Bvx1, Bvy1, Bvx2, Bvy2, Bvx3, Bvy3, Bway[1001][2];
    struct bullet {
    	float x, y, vx, vy;
    	int what;
    	int a, t, How;
    	int life;
    	bool kill;
    } B[100001];
    void Map(int a, int b);
    void Pan(int a, float x, float y, int b) {
    	float Nox[4], Noy[4];
    	Nox[0] = X, Noy[0] = Y;
    	if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
    	else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
    	else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
    	else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
    	for (int i = 0; i < 3; i++) {
    		if (a == -1) {
    			if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) {
    				if (B[b].what == -10)Exp += 2;
    				if (B[b].what == -11)Exp += 1;
    				B[b].life = 0;
    				if (B[b].life == 0 && b == bl) bl++;
    				Map(3, b);
    				break;
    			}
    		}
    		if (a == -2) {
    			if (abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) {
    				if (B[b].what == -2)Exp += 5, Biao += 5;
    				if (B[b].what == -3)Fire = 300, Ice = 0, Fir = 3;
    				if (B[b].what == -4)Water = 200;
    				if (B[b].what == -5) {
    					Wind = 70;
    					Ding = 28.25;
    					Ice = 0;
    					if (Y < Ding - 1)Vy = 5;
    					else Vy = 0;
    					if (Up >= 1) Vx = -5;
    					if (Down == 2) Vx = 5;
    				}
    				if (B[b].what == -6) {
    					Thun = 200;
    					system("color 1F");
    					Sleep(20);
    					system("color 6F");
    					Sleep(10);
    					system("color 0F");
    				}
    				if (B[b].what == -7)Magne = 300;
    				if (B[b].what == -8)Ice = 0, Drug = 0, Blo = fmin((float)Blomax, Blo + 20);
    				if (B[b].what == -9)Exp = fmin((float)Expmax, Exp + 20);
    				B[b].life = 0;
    				if (B[b].life == 0 && b == bl) bl++;
    				Map(3, b);
    				break;
    			}
    		}
    	}
    	if (Wind == 0 && Thun == 0 && (B[b].kill != 0 || Killb >= 15 || Ren == 1 && Killb > 0)) return;
    	for (int i = 0; i < 3; i++) {
    		if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) {
    			if (B[b].what < 98)Exp += 2;
    			B[b].life = 0;
    			Map(3, b);
    			break;
    		}
    		if (a == 1) {
    			if (abs(x - Nox[i]) < 0.5 && abs(y - Noy[i]) < 1) {
    				if (B[b].what >= 99)Blo -= 10;
    				if (B[b].what == 14)Blo -= 15, Ice = 100, B[b].life = 0;
    				else if (B[b].what == 15)Blo -= 20, Ice = 0, B[b].life = 0;
    				else if (B[b].what == 17)Blo -= 5, Drug = 100, B[b].life = 0;
    				else if (B[b].what >= 13 && B[b].what <= 17)Blo -= 10, B[b].life = 0;
    				else Blo -= 15;
    				B[b].kill = 1, Killb = 20;
    				Kill = 1;
    				Map(3, b);
    				break;
    			}
    		}
    		if (a == 2 || a == 6 || a == 8 || a == 9 || a == 10 || a == 11 || a == 12) {
    			if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) {
    				if (a == 2)Blo -= 20;
    				else if (a == 8)Blo -= 10;
    				else Blo -= 15;
    				B[b].kill = 1, Killb = 20;
    				Kill = 1;
    				if (a != 2) {
    					B[b].life = 0;
    					if (B[b].life == 0 && b == bl) bl++;
    					Map(3, b);
    					break;
    				}
    			}
    		}
    		if (a == 4) {
    			if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) < 1.5 && Noy[i] - y <= 0 && Noy[i] - y >= -8) {
    				if (B[b].what < 98)Exp += 2;
    				B[b].life = 0;
    				Map(3, b);
    				break;
    			}
    			if (abs(x - Nox[i]) < 1 && Noy[i] - y <= 0 && Noy[i] - y >= -8) {
    				Blo -= 25, B[b].kill = 1, Killb = 20;
    				Kill = 1;
    				Vy = -1;
    				Y -= 0.5;
    				break;
    			}
    		}
    	}
    }
    void Map(int a, int b) {
    	Color(0);
    	if (a == -1) {
    		if (Boss == 1 || Boss == 6) {
    			if (Bwhat1 == 5) {
    				if (ti(Bx1) == 20)Setpos(Bx1, By1), cout << "==";
    				else Setpos(Bx1, By1), cout << "  ";
    			} else {
    				Setpos(Bx1 - 1, By1 - 0.5), cout << "    ";
    				Setpos(Bx1, By1 - 1), cout << "      ";
    				Setpos(Bx1 + 1, By1 - 0.5), cout << "    ";
    				if (abs(ti(Bx1) - 20) <= 1)Setpos(20, By1 - 1), cout << "======";
    			}
    		}
    		if (Boss == 2 || Boss == 6) {
    			Setpos(Bx2 - 1, By2 - 1);
    			cout << "    ";
    			Setpos(Bx2, By2 - 1);
    			cout << "      ";
    			Setpos(Bx2 + 1, By2 - 1), cout << "      ";
    			Color(0);
    			if (abs(ti(Bx2) - 20) <= 1)Setpos(20, By2 - 1), cout << "======";
    		}
    		if (Boss == 3 || Boss == 6) {
    			Setpos(Bx3 - 1, By3 - 0.5);
    			cout << "     ";
    			Setpos(Bx3, By3);
    			cout << "  ";
    			Setpos(Bx3 + 1, By3 - 1), cout << "      ";
    			Color(0);
    			if (abs(ti(Bx3) - 20) <= 1)Setpos(20, By3 - 1), cout << "=======";
    		}
    		if (X < 0)return;
    		if (X >= 17 && X <= 19) {
    			Setpos(X - 1, Y);
    			cout << "  ";
    			Setpos(X, Y - 1);
    			cout << "   ";
    			Setpos(X + 1, Y - 1), cout << "   ";
    		} else if (X <= 23 && X >= 21) {
    			Setpos(X + 1, Y);
    			cout << "  ";
    			Setpos(X, Y - 1);
    			cout << "   ";
    			Setpos(X - 1, Y - 1), cout << "    ";
    		} else if (X > 23) {
    			Setpos(X, Y - 1);
    			cout << "    ";
    			Setpos(X - 1, Y - 0.5), cout << "   ";
    		} else if (X < 17 && Upt != 0) {
    			Setpos(X, Y - 1);
    			cout << "    ";
    			Setpos(X + 1, Y - 1.5), cout << "    ";
    		} else if (X < 17) {
    			Setpos(X, Y - 1);
    			cout << "    ";
    			Setpos(X + 1, Y - 0.5), cout << "   ";
    		}
    		if (Thun > 0) {
    			Setpos(X - 2, Y - 1), cout << "    ";
    			Setpos(X + 2, Y - 1), cout << "    ";
    			Setpos(X, Y + 2), cout << "  ";
    			Setpos(X, Y - 2.5), cout << "  ";
    			Setpos(X - 1, Y + 1), cout << "  ";
    			Setpos(X + 1, Y + 1), cout << "  ";
    			Setpos(X - 1, Y - 2), cout << "  ";
    			Setpos(X + 1, Y - 2), cout << "  ";
    			Setpos(20, Y - 2.5), cout << "============";
    		}
    		if (Wind != 0) {
    			Setpos(X + 1, Y - 5);
    			cout << "        ";
    			Setpos(X, Y - 5);
    			cout << "        ";
    			Setpos(X - 1, Y - 5);
    			cout << "        ";
    			Setpos(20, Y - 5), cout << "========";
    		}
    		if (Water != 0) {
    			Setpos(X, Y - 4);
    			cout << "       ";
    			Setpos(X + 2, Y - 3.5);
    			cout << "     ";
    			Setpos(X - 2, Y - 3.5);
    			cout << "     ";
    			Setpos(X + 1, Y - 3.5);
    			cout << "     ";
    			Setpos(X - 1, Y - 3.5);
    			cout << "     ";
    			Setpos(20, Y - 5), cout << "========";
    		}
    		if (Fire != 0) {
    			Setpos(X, Y + 1), cout << "  ";
    			Setpos(X + 1, Y), cout << "  ";
    			Setpos(X - 1, Y - 1), cout << "  ";
    			Setpos(20, Y - 1);
    			cout << "======";
    		}
    	}
    	if (a == 0) {
    		if (Boss == 1 || Boss == 6) {
    			if (Bwhat1 == 5)Color(5), Setpos(Bx1, By1), cout << "█", Color(0);
    			else if (Bwhat1 == 4 && Bgo1[1] > 6 && Bgo1[1] < 11)Color(4), Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "︻", Setpos(Bgo1[5], Bgo1[6] - 1), cout << "【", Setpos(Bgo1[5], Bgo1[6] + 1), cout << "】", Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "︼", Color(0);
    			else {
    				Setpos(Bx1 - 1, By1 - 0.5), Color(0), cout << "●●";
    				Setpos(Bx1, By1 - 1);
    				if (Bwhat1 == 2 && Bgo1[1] <= 5)Color(1);
    				else if (Bwhat1 == 3 && Bgo1[1] <= 5)Color(5);
    				else if (Bwhat1 == 6 && Bgo1[1] <= 5)Color(8);
    				else Color(4);
    				if (Bwhat1 == 4) Setpos(Bx1, By1 - 0.5), cout << "██(";
    				else cout << ")██(";
    				Setpos(Bx1 + 1, By1 - 0.5), cout << "……";
    				Color(0);
    			}
    		}
    		if (Boss == 2 || Boss == 6) {
    			Setpos(Bx2 - 1, By2 - 1);
    			Color(0), cout << "\\ ";
    			Color(0);
    			cout << "●";
    			Setpos(Bx2, By2 - 1);
    			Color(3);
    			cout << "◥";
    			Color(5), cout << "JJJ";
    			Color(0), cout << ">";
    			Color(3);
    			Setpos(Bx2 + 1, By2 - 1), cout << "◢█◣";
    			Color(0);
    		}
    		if (Boss == 3 || Boss == 6) {
    			Setpos(Bx3 - 1, By3 - 0.5);
    			if (Bwhat3 == 3 || Bwhat3 == 9) Color(1);
    			else if (Bwhat3 == 4 || Bwhat3 == 10) Color(4);
    			else if (Bwhat3 == 5 || Bwhat3 == 11) Color(5);
    			if (Bwhat3 == 11)cout << ' ';
    			else if (Bwhat3 == 6) Color(3);
    			else Color(2);
    			cout << "●-";
    			Setpos(Bx3, By3);
    			if (Bwhat3 == 11)cout << "/";
    			else cout << "┃";
    			Color(0);
    			Setpos(Bx3 + 1, By3 - 1), cout << "●●●";
    		}
    		if (X < 0)return;
    		if (Ren == 2) Color(12);
    		if (Ren == 3) Color(1);
    		if (Ren == 4) Color(3);
    		if (Ren == 5) Color(4);
    		if (Ren == 6) Color(2);
    		if (Drug != 0 && T % 5 != 0) Color(11);
    		if (Drug != 0 && T % 5 == 0) Color(11);
    		if (Ice != 0) Color(6);
    		if (b == 1) Color(8);
    		if (Li != 0) Color(5);
    		if (Ren == 1 && Killb > 0 && T % 4 < 2) Color(13);
    		if (Wind > 0 && T % 4 <= 1) Color(1);
    		if (Wind > 0 && T % 4 >= 2) Color(0);
    		if (Thun > 0 && T % 4 <= 1) Color(1);
    		if (Thun > 0 && T % 4 >= 2) Color(6);
    		if (X >= 17 && X <= 19) {
    			Setpos(X - 1, Y);
    			cout << "●";
    			Setpos(X, Y - 1);
    			cout << "━/";
    			if (T % 10 < 3) Setpos(X + 1, Y - 1), cout << "┛╲";
    			else if (T % 10 < 6) Setpos(X + 1, Y - 1), cout << "┦ ";
    			else Setpos(X + 1, Y - 1), cout << "╯>";
    			if (Wind > 0 && T % 3 == 0) Setpos(X + 1, Y - 1), cout << "┛╲";
    			else if (Wind > 0 && T % 3 == 1) Setpos(X + 1, Y - 1), cout << "┦ ";
    			else if (Wind > 0 && T % 3 == 2)Setpos(X + 1, Y - 1), cout << "╯>";
    		} else if (X <= 23 && X >= 21) {
    			Setpos(X + 1, Y);
    			cout << "●";
    			Setpos(X, Y - 1);
    			cout << "━\\";
    			if (T % 10 < 3) Setpos(X - 1, Y - 1), cout << "┓╱";
    			else if (T % 10 < 6) Setpos(X - 1, Y - 1), cout << "┪ ";
    			else Setpos(X - 1, Y - 1), cout << "╮>";
    			if (Wind > 0 && T % 3 == 0) Setpos(X - 1, Y - 1), cout << "┓╱";
    			else if (Wind > 0 && T % 3 == 1) Setpos(X - 1, Y - 1), cout << "┪ ";
    			else if (Wind > 0 && T % 3 == 2)Setpos(X - 1, Y - 1), cout << "╮>";
    		} else if (X > 23) {
    			Setpos(X, Y - 1);
    			cout << "━ ●";
    			Setpos(X - 1, Y - 0.5), cout << "│>";
    		} else if (X < 17 && Upt != 0) {
    			Setpos(X, Y - 1);
    			cout << "━ ●";
    			Setpos(X + 1, Y - 1.5), cout << "╱ >";
    		} else if (X < 17) {
    			Setpos(X, Y - 1);
    			cout << "━ ●";
    			Setpos(X + 1, Y - 0.5), cout << "│>";
    		}
    		if (Thun > 0) {
    			Setpos(X - 2, Y - 1), cout << "▄▄";
    			Setpos(X + 2, Y - 1), cout << "▄▄";
    			Setpos(X, Y + 2), cout << "▌";
    			Setpos(X, Y - 2.5), cout << "▌";
    			Setpos(X - 1, Y + 1), cout << "█";
    			Setpos(X + 1, Y + 1), cout << "█";
    			Setpos(X - 1, Y - 2), cout << "█";
    			Setpos(X + 1, Y - 2), cout << "█";
    		}
    		if (Magne > 0 && T % 7 < 2)Setpos(X, Y), Color(5), cout << "★";
    		if (Wind > 1) {
    			if (T % 6 < 2)Color(1);
    			else Color(0);
    			if (T % 8 <= 1) {
    				Setpos(X + 1, Y - 5);
    				cout << "----  --";
    				Setpos(X, Y - 5);
    				cout << "-  --- -";
    				Setpos(X - 1, Y - 5);
    				cout << "--- - --";
    			} else if (T % 8 <= 3) {
    				Setpos(X + 1, Y - 5);
    				cout << "------  ";
    				Setpos(X, Y - 5);
    				cout << " --  ---";
    				Setpos(X - 1, Y - 5);
    				cout << "----- - ";
    			} else if (T % 8 <= 5) {
    				Setpos(X + 1, Y - 5);
    				cout << "  ------";
    				Setpos(X, Y - 5);
    				cout << "-- --  -";
    				Setpos(X - 1, Y - 5);
    				cout << "- ----- ";
    			} else if (T % 8 <= 7) {
    				Setpos(X + 1, Y - 5);
    				cout << "--  ----";
    				Setpos(X, Y - 5);
    				cout << " --- -- ";
    				Setpos(X - 1, Y - 5);
    				cout << "- - ----";
    			}
    		}
    		if (Water != 0) {
    			Color(1);
    			if (T % 20 < 5) {
    				Setpos(X + 2, Y - 3);
    				cout << "■";
    				Setpos(X + 1, Y - 3.5);
    				cout << "■";
    				Setpos(X - 1, Y - 2.5);
    				cout << "■";
    				Setpos(X - 2, Y - 3);
    				cout << "■";
    			} else if (T % 20 < 10 || T % 20 >= 15) {
    				Setpos(X + 2, Y - 3);
    				cout << "■";
    				Setpos(X, Y - 4);
    				cout << "■■";
    				Setpos(X - 2, Y - 3);
    				cout << "■";
    			} else if (T % 20 < 15) {
    				Setpos(X + 2, Y - 3.5);
    				cout << "■";
    				Setpos(X + 1, Y - 3);
    				cout << "■";
    				Setpos(X - 1, Y - 3.5);
    				cout << "■";
    				Setpos(X - 2, Y - 3);
    				cout << "■";
    			}
    		}
    		if (Fire != 0) {
    			if (T % 6 < 3)Color(4);
    			else Color(5);
    			if (Fir >= 1)Setpos(X, Y + 1), cout << "●";
    			if (Fir >= 2)Setpos(X + 1, Y), cout << "●";
    			if (Fir >= 3)Setpos(X - 1, Y - 1), cout << "●";
    		}
    	}
    	if (a == 1 || a == 3) {
    		if (B[b].what == 1) {
    			Nor;
    			Setpos(B[b].x, B[b].y - 1);
    			if (ti(B[b].x) == 20)cout << "======";
    			else cout << "      ";
    			if (B[b].life != 0) {
    				B[b].y -= B[b].vy;
    				Setpos(B[b].x, B[b].y);
    				if (B[b].How <= 1) Color(13);
    				else Color(4);
    				cout << "●";
    				if (a == 1) Pan(1, B[b].x, B[b].y, b);
    			}
    		}
    		if (B[b].what == 2) {
    			Nor;
    			Setpos(B[b].x - 1, B[b].y - 1);
    			if (ti(B[b].x - 1) == 20)cout << "======";
    			else cout << "      ";
    			Setpos(B[b].x, B[b].y - 1);
    			if (ti(B[b].x) == 20)cout << "======";
    			else cout << "      ";
    			Setpos(B[b].x + 1, B[b].y - 1);
    			if (ti(B[b].x + 1) == 20)cout << "======";
    			else cout << "      ";
    			if (B[b].life != 0) {
    				B[b].y -= B[b].vy;
    				Setpos(B[b].x, B[b].y);
    				Color(5);
    				if (B[b].How == 0) {
    					Setpos(B[b].x - 1, B[b].y), cout << "↑";
    					Setpos(B[b].x, B[b].y - 1), cout << "←┼ →";
    					Setpos(B[b].x + 1, B[b].y), cout << "↓";
    				} else if (B[b].How == 1) {
    					Setpos(B[b].x - 1, B[b].y - 1), cout << "↖  ↗";
    					Setpos(B[b].x, B[b].y), cout << "╳";
    					Setpos(B[b].x + 1, B[b].y - 1), cout << "↙  ↘";
    				}
    				if (a == 1) Pan(2, B[b].x, B[b].y, b);
    			}
    		}
    		if (B[b].what == 3 || B[b].what == 5) {
    			Nor;
    			Setpos(B[b].x, B[b].y);
    			if (ti(B[b].x) == 20)cout << "==";
    			else cout << "  ";
    			if (B[b].life != 0) {
    				B[b].y -= B[b].vy;
    				B[b].x -= B[b].vx;
    				Setpos(B[b].x, B[b].y);
    				if (B[b].How == 1) Color(5);
    				else Color(4);
    				cout << "◎";
    			}
    		}
    		if (B[b].what == 4) {
    			Nor;
    			Setpos(B[b].x, fmax((float)0, B[b].y - 8));
    			if (ti(B[b].x) == 20) {
    				for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "==";
    			} else {
    				for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "  ";
    			}
    			if (B[b].life != 0) {
    				B[b].y -= B[b].vy;
    				Setpos(B[b].x, fmax((float)0, B[b].y - 8));
    				Color(6);
    				for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "═";
    				if (a == 1) Pan(4, B[b].x, B[b].y, b);
    			}
    		}
    		if (B[b].what == 6 || B[b].what == 8 || B[b].what == 9) {
    			Nor;
    			Setpos(B[b].x - 1, B[b].y);
    			if (ti(B[b].x) - 1 == 20)cout << "==";
    			else cout << "  ";
    			Setpos(B[b].x + 1, B[b].y);
    			if (ti(B[b].x) + 1 == 20)cout << "==";
    			else cout << "  ";
    			Setpos(B[b].x, B[b].y - 1);
    			if (ti(B[b].x) == 20)cout << "======";
    			else cout << "      ";
    			if (B[b].life != 0) {
    				B[b].y -= B[b].vy;
    				B[b].x -= B[b].vx;
    				Setpos(B[b].x, B[b].y - 1);
    				if (B[b].what == 6) {
    					if (B[b].How <= 1) Color(1);
    					else Color(6);
    				}
    				if (B[b].what == 9) {
    					if (B[b].How <= 1) Color(4);
    					else Color(8);
    				}
    				if (B[b].what == 8)Color(5);
    				Setpos(B[b].x - 1, B[b].y);
    				cout << "︹";
    				Setpos(B[b].x + 1, B[b].y);
    				cout << "︺";
    				Setpos(B[b].x, B[b].y - 1);
    				if (B[b].How % 2 == 1) cout << "〔●〕";
    				else cout << "﹝○﹞";
    				if (a == 1) Pan(6, B[b].x, B[b].y, b);
    			}
    		}
    		if (B[b].what == 7) {
    			Nor;
    			Setpos(B[b].x, B[b].y);
    			if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) {
    					Setpos(i, B[b].y);
    					cout << "  ";
    				}
    			if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) {
    					Setpos(i, B[b].y);
    					cout << "  ";
    				}
    			if (B[b].life != 0) {
    				B[b].y -= B[b].vy;
    				if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) {
    						Setpos(i, B[b].y);
    						cout << "║";
    						if (a == 1) Pan(7, i, B[b].y, b);
    					}
    				if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) {
    						Setpos(i, B[b].y);
    						cout << "║";
    						if (a == 1) Pan(7, i, B[b].y, b);
    					}
    			}
    		}
    		if (B[b].what == 10 || B[b].what == 11 || B[b].what == 12) {
    			Nor;
    			Setpos(B[b].x, B[b].y);
    			if (ti(B[b].x) == 20)cout << "==";
    			else cout << "  ";
    			if (B[b].life != 0) {
    				B[b].x -= B[b].vx;
    				B[b].y -= B[b].vy;
    				if (B[b].How == 1) {
    					B[b].vy -= 0.2;
    				} else B[b].vx -= 0.35;
    				if (B[b].x >= 25) B[b].x = 25, B[b].vx *= -0.8;
    				if (B[b].what == 11 && B[b].y <= 1) B[b].y = 1, B[b].vy *= -1;
    				if (B[b].what == 12 && B[b].y <= 1) B[b].y = 1, B[b].vx = 0, B[b].vy = -0.5, B[b].How = 1;
    				Setpos(B[b].x, B[b].y);
    				if (B[b].what == 11)Color(1);
    				else if (B[b].what == 12)Color(5);
    				else Color(0);
    				if (B[b].t % 4 < 2)cout << "▃";
    				else cout << "▍";
    				if (a == 1) Pan(B[b].what, B[b].x, B[b].y, b);
    			}
    		}
    		if (B[b].what >= 13 && B[b].what <= 17) {
    			Nor;
    			Setpos(B[b].x, B[b].y);
    			if (ti(B[b].x) == 20)cout << "====";
    			else cout << "    ";
    			if (B[b].life != 0) {
    				B[b].x -= B[b].vx;
    				B[b].y -= B[b].vy;
    				Setpos(B[b].x, B[b].y);
    				if (B[b].what == 14) Color(1);
    				else if (B[b].what == 15) Color(4);
    				else if (B[b].what == 16) Color(5);
    				else if (B[b].what == 17) Color(3);
    				else Color(2);
    				cout << "●";
    				if (B[b].what == 14)cout << "*";
    				if (B[b].what == 15)cout << "";
    				if (B[b].what == 16)cout << "<";
    				if (B[b].what == 17)cout << "X";
    			}
    			if (a == 1) Pan(1, B[b].x, B[b].y, b);
    		}
    		if (B[b].what == 98 && B[b].life != 0) {
    			B[b].y -= B[b].vy;
    			Setpos(B[b].x, B[b].y);
    			if (ti(B[b].x == 20))cout << "==";
    			else cout << "  ";
    			if (B[b].y <= 3)B[b].life = 0;
    		}
    		if (B[b].what >= 99) {
    			if (B[b].y <= 3)B[b].life = 0;
    			if (B[b].life != 0) {
    				B[b].y -= B[b].vy;
    				Setpos(B[b].x, B[b].y);
    				Color(5);
    				if (B[b].what == 99)cout << "█";
    				if (B[b].what >= 100 && B[b].what < 200) {
    					if (B[b].what % 5 == 0)cout << "我";
    					if (B[b].what % 5 == 1)cout << "是";
    					if (B[b].what % 5 == 2)cout << "最";
    					if (B[b].what % 5 == 3)cout << "强";
    					if (B[b].what % 5 == 4)cout << "的";
    				}
    				if (B[b].what >= 200 && B[b].what < 300) {
    					if (B[b].what % 6 == 0)cout << "神";
    					if (B[b].what % 6 == 1)cout << "级";
    					if (B[b].what % 6 == 2)cout << "怪";
    					if (B[b].what % 6 == 3)cout << "物";
    					if (B[b].what % 6 == 4)cout << "之";
    					if (B[b].what % 6 == 5)cout << "光";
    				}
    				if (B[b].what >= 300 && B[b].what < 400) {
    					if (B[b].what % 8 == 0)cout << "颤";
    					if (B[b].what % 8 == 1)cout << "抖";
    					if (B[b].what % 8 == 2)cout << "吧";
    					if (B[b].what % 8 == 3)cout << "无";
    					if (B[b].what % 8 == 4)cout << "能";
    					if (B[b].what % 8 == 5)cout << "的";
    					if (B[b].what % 8 == 6)cout << "人";
    					if (B[b].what % 8 == 7)cout << "类";
    				}
    				if (B[b].what >= 400 && B[b].what < 500) {
    					if (B[b].what % 8 == 0)cout << "还";
    					if (B[b].what % 8 == 1)cout << "不";
    					if (B[b].what % 8 == 2)cout << "快";
    					if (B[b].what % 8 == 3)cout << "跪";
    					if (B[b].what % 8 == 4)cout << "倒";
    					if (B[b].what % 8 == 5)cout << "在";
    					if (B[b].what % 8 == 6)cout << "朕";
    					if (B[b].what % 8 == 7)cout << "前";
    				}
    				if (B[b].what >= 500 && B[b].what < 600) {
    					if (B[b].what % 8 == 0)cout << "看";
    					if (B[b].what % 8 == 1)cout << "懂";
    					if (B[b].what % 8 == 2)cout << "这";
    					if (B[b].what % 8 == 3)cout << "句";
    					if (B[b].what % 8 == 4)cout << "话";
    					if (B[b].what % 8 == 5)cout << "的";
    					if (B[b].what % 8 == 6)cout << "是";
    					if (B[b].what % 8 == 7)cout << "猪";
    				}
    				if (a == 1) Pan(1, B[b].x, B[b].y, b);
    			}
    		}
    		if (B[b].what == -1) {
    			Nor;
    			Setpos(B[b].x, B[b].y);
    			if (ti(B[b].x) == 20)cout << "==";
    			else cout << "  ";
    			if (Boss == 0) B[b].life = 0;
    			else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 10)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0;
    			if (B[b].life != 0) {
    				if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (10 - B[b].t) * 1.0;
    				if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (10 - B[b].t) * 1.0;
    				if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (10 - B[b].t) * 1.0;
    				Setpos(B[b].x, B[b].y);
    				Color(7);
    				if (B[b].t % 2 == 0) cout << "+";
    				else cout << "×";
    			}
    		}
    		if (B[b].what <= -2 && B[b].what >= -9) {
    			Nor;
    			Setpos(B[b].x - 1, B[b].y);
    			if (ti(B[b].x) - 1 == 20)cout << "==";
    			else cout << "  ";
    			Setpos(B[b].x + 1, B[b].y);
    			if (ti(B[b].x) + 1 == 20)cout << "==";
    			else cout << "  ";
    			Setpos(B[b].x, B[b].y - 1);
    			if (ti(B[b].x) == 20)cout << "======";
    			else cout << "      ";
    			if (B[b].life != 0) {
    				B[b].y -= B[b].vy;
    				B[b].x -= B[b].vx;
    				if (B[b].what <= -3 && B[b].what >= -7) {
    					if (B[b].x <= 7)B[b].x = 7;
    					if (B[b].x >= 28)B[b].x = 28;
    					else if (B[b].x >= B[b].a + 1 && B[b].How == 1)B[b].How = 0;
    					else if (B[b].x <= B[b].a - 1 && B[b].How == 0)B[b].How = 1;
    					if (B[b].How == 1 && B[b].vx >= -1)B[b].vx -= 0.2;
    					if (B[b].How == 0 && B[b].vx <= 1)B[b].vx += 0.2;
    				}
    				if (B[b].what == -2) Color(3);
    				if (B[b].what == -3) Color(4);
    				if (B[b].what == -4) Color(1);
    				if (B[b].what == -5) Color(0);
    				if (B[b].what == -6) Color(6);
    				if (B[b].what == -7) Color(5);
    				if (B[b].what == -8) Color(2);
    				if (B[b].what == -9) Color(14);
    				if (T % 7 <= 1 && B[b].what == -5)Color(1);
    				else if (T % 7 <= 1)Color(0);
    				Setpos(B[b].x - 1, B[b].y);
    				cout << "︹";
    				Setpos(B[b].x + 1, B[b].y);
    				cout << "︺";
    				Setpos(B[b].x, B[b].y - 1);
    				if (B[b].what == -2) cout << "﹝镖﹞";
    				if (B[b].what == -3) cout << "﹝火﹞";
    				if (B[b].what == -4) cout << "﹝水﹞";
    				if (B[b].what == -5) cout << "﹝风﹞";
    				if (B[b].what == -6) cout << "﹝雷﹞";
    				if (B[b].what == -7) cout << "﹝磁﹞";
    				if (B[b].what == -8) cout << "﹝血﹞";
    				if (B[b].what == -9) cout << "﹝忍﹞";
    				if (a == 1) Pan(-2, B[b].x, B[b].y, b);
    			}
    		}
    		if (B[b].what == -11 || B[b].what == -12) {
    			Nor;
    			Setpos(B[b].x, B[b].y);
    			if (ti(B[b].x) == 20)cout << "==";
    			else cout << "  ";
    			if (B[b].life != 0) {
    				if (Magne > 0)B[b].How++, B[b].x = B[b].x + (X - B[b].x) / (10 - B[b].How) * 1.0, B[b].y = B[b].y + (Y - B[b].y) / (10 - B[b].How) * 1.0;
    				B[b].y -= B[b].vy;
    				Setpos(B[b].x, B[b].y);
    				if (B[b].what == -10) Color(5);
    				if (B[b].what == -11) Color(7);
    				if (T % 7 <= 1)Color(0);
    				cout << "◆";
    				if (a == 1) Pan(-1, B[b].x, B[b].y, b);
    			}
    		}
    		if (B[b].what == -13) {
    			Nor;
    			Setpos(B[b].x, B[b].y - 0.5);
    			if (ti(B[b].x) == 20)cout << "===";
    			else cout << "   ";
    			if (B[b].life != 0) {
    				if (B[b].a == 13880086) {
    					if (Boss == 0) B[b].life = 0;
    					else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 5)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0;
    					if (B[b].life != 0) {
    						if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (5 - B[b].t) * 1.0;
    						if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (5 - B[b].t) * 1.0;
    						if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (5 - B[b].t) * 1.0;
    					}
    				} else {
    					if (B[B[b].a].life == 0) B[b].life = 0;
    					else if ((abs(B[b].x - B[B[b].a].x) + abs(B[b].y - B[B[b].a].y) < 1.5 || (B[b].t == 5)) && B[b].life == 1) Exp += 2, B[B[b].a].life = B[b].life = 0;
    					if (B[b].life != 0) {
    						B[b].x = B[b].x + (B[B[b].a].x - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (B[B[b].a].y - B[b].y) / (5 - B[b].t) * 1.0;
    					}
    				}
    				Setpos(B[b].x, B[b].y - 0.5);
    				if (T % 6 < 3)Color(5);
    				else Color(4);
    				cout << "●";
    			}
    		}
    	}
    	if (br < bl) {
    		br = -1, bl = 0;
    		memset(B, 0, sizeof(B));
    	}
    	Color(0);
    }
    void Move() {
    	if (X < 3) X = 3;
    	if (Y < 1) Y = 1, Vy = 0;
    	if (Y > 29) Y = 29, Vy = 0;
    	if (Ice != 0) {
    		X -= Vx / 2.0;
    		Y += Vy / 2.0;
    		Vy = fmax(Vy - 0.025, (float)0);
    		if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.25;
    		if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.25;
    		if (Up == 0 && Y <= Ding - 1.25) Vy = 0.25;
    		if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.25;
    		if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
    		else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
    		else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
    		else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
    		else if (Down == 2) Vx += 0.175;
    		else if (Up > 0 && Upt == 0) Vx -= 0.175;
    		else if (Up > 0 && Upt > 0) {
    			Vx = fmax(Vx - 0.125, (float)0);
    			if (Upt == 1 && T % 2 == 0)Map(-1, 0);
    			if (T % 2 == 0)Upt--;
    		}
    	} else {
    		X -= Vx;
    		Y += Vy;
    		Vy = fmax(Vy - 0.05, (float)0);
    		if (Wind == 0) {
    			if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.5;
    			if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.5;
    		} else {
    			if (T % 2 == 0 && Up == 0 && Y < Ding) Y += 0.5;
    			if (T % 2 == 1 && Up == 0 && Y >= Ding) Y -= 0.5;
    		}
    		if (Up == 0 && Y <= Ding - 1.25) Vy = 0.5;
    		if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.5;
    		if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
    		else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
    		else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
    		else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
    		else if (Down == 2) Vx += 0.35;
    		else if (Up > 0 && Upt == 0) Vx -= 0.35;
    		else if (Up > 0 && Upt > 0) {
    			Vx = fmax(Vx - 0.25, (float)0);
    			if (Upt == 1)Map(-1, 0);
    			Upt--;
    		}
    	}
    	for (int i = bl; i <= br; i++) {
    		if (B[i].what < 98)if (B[i].x - B[i].vx <= 5 || B[i].x - B[i].vx >= 30 || B[i].y - B[i].vy <= 0 || B[i].y - B[i].vy >= 30) {
    				B[i].life = 0;
    				Map(1, i);
    			}
    		for (int j = 0; j < 20; j++)if (B[i].what > 0 && B[i].life != 0 && abs(B[i].x - I[j][0]) < 2 && B[i].y - I[j][1] <= 2) {
    				Setpos(I[j][0], I[j][1]);
    				if (I[j][0] == 20) cout << "===";
    				else cout << "   ";
    				I[j][0] = I[j][1] = -1;
    				B[i].life = 0;
    				Exp += 2;
    			}
    		if (B[i].t >= 100)B[i].life = 0;
    		if (B[i].life == 0 && i == bl) bl++;
    		Map(1, i);
    		if (B[i].life == 0) continue;
    		else {
    			B[i].t++;
    			if (B[i].what == 1) {
    				if (B[i].y <= 25 && B[i].How == 0) B[i].vy = 0, B[i].How = 1;
    				if (B[i].t == 30) B[i].y += 1.5, B[i].How = 2;
    				if (B[i].t == 35) B[i].vy = 1.5, B[i].How = 3;
    			}
    			if (B[i].what == 2) {
    				if (B[i].t % 3 == 0) B[i].How = !B[i].How;
    			}
    			if (B[i].what == 3 || B[i].what == 5) {
    				if (B[i].what == 3 && B[i].y <= 20) B[i].vy = 0;
    				if (B[i].what == 5 && B[i].y <= 21) B[i].vy = 0;
    				if (B[i].t > 30 && B[i].t % 2 == 0) B[i].How = !B[i].How;
    				if (B[i].what == 5 && B[i].t <= 30 && B[i].x < X) B[i].vx = -0.2;
    				else if (B[i].what == 5 && B[i].t <= 70 && B[i].x > X) B[i].vx = 0.2;
    				else B[i].vx = 0;
    				if (B[i].t == 45) {
    					B[i].life = 0;
    					br++;
    					B[br].what = 4;
    					B[br].x = B[i].x;
    					B[br].y = 32;
    					B[br].vy = 3;
    					B[br].life = 1;
    				}
    			}
    			if (B[i].what == 6 || B[i].what == 8 || B[i].what == 9) {
    				if (B[i].vx < 0.25 && B[i].vy < 0.25 && B[i].t >= 50) {
    					B[i].life = 0;
    					if (B[i].life == 0 && i == bl) bl++;
    					Map(1, i);
    					break;
    				}
    				if (B[i].t % 5 == 0) B[i].How = rand() % 4;
    				if (B[i].what == 9) {
    					if (B[i].t == 7) {
    X9:
    						float xx = (rand() % 41) / 40.0, yy = (rand() % 41) / 40.0;
    						if (xx <= 0.5 && yy <= 0.5) goto X9;
    						for (int j = 1; j <= 4; j++) {
    							br++, B[br].what = 9;
    							B[br].t = 11;
    							B[br].x = B[i].x, B[br].y = B[i].y, B[br].vx = xx, B[br].vy = yy;
    							if (j % 2 == 0)swap(B[br].vx, B[br].vy), B[br].vy *= -1;
    							if (j <= 2)B[br].vx *= -1, B[br].vy *= -1;
    							B[br].life = 1;
    						}
    						B[i].life = 0;
    					}
    				}
    				if (B[i].what == 8) {
    					if (B[i].x > X && B[i].vx < 1.2) B[i].vx += fmax((float)0, 0.2 - B[i].t / 25);
    					if (B[i].x < X && B[i].vx > -1.2) B[i].vx -= fmax((float)0, 0.2 - B[i].t / 25);
    					if (B[i].y > Y && B[i].vy < 1.2) B[i].vy += fmax((float)0, 0.2 - B[i].t / 25);
    					if (B[i].y < Y && B[i].vy > -1.2) B[i].vy -= fmax((float)0, 0.2 - B[i].t / 25);
    				}
    			}
    			if (B[i].what >= 13 && B[i].what <= 15 && B[i].How != 0) {
    				if (B[i].x == B[i].How)B[i].vx = 0, B[i].How = 0;
    			}
    			if (B[i].what == 16) {
    				if (B[i].x < X && B[i].vx >= -1) B[i].vx -= 0.2;
    				else if (B[i].x > X && B[i].vx <= 1) B[i].vx += 0.2;
    			}
    		}
    		if (B[i].life == 1 && B[i].a == 0 && B[i].what > 0) {
    			if (B[i].y > Y && abs(B[i].x - X) <= 3 && ((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis) Dis = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb = i;
    			else if (((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis1) Dis1 = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb1 = i;
    		}
    	}
    }
    void Guai(int R, int r) {
    	if (R == -1) {
    		br++;
    		B[br].what = -1;
    		B[br].x = X + rand() % 3 - 1;
    		B[br].y = Y + rand() % 3 - 1;
    		B[br].life = 1;
    	}
    	if (R <= -2 && R >= -11) {
    		br++;
    		B[br].what = R;
    		B[br].x = B[br].a = r;
    		B[br].y = 29;
    		if (R <= -3 && R >= -7)B[br].vx = -1;
    		B[br].vy = 1;
    		B[br].life = 1;
    	}
    	if (R == 0) {
    		br++;
    		B[br].what = 1;
    		B[br].x = r;
    		B[br].y = 29;
    		B[br].vy = 1;
    		B[br].life = 1;
    	}
    	if (R == 1) {
    		br++;
    		B[br].what = 2;
    		B[br].x = r;
    		B[br].y = 29;
    		B[br].vy = 1;
    		B[br].life = 1;
    	}
    	if (R == 2 || R == 3) {
    		br++;
    		B[br].what = 2 * R - 1;
    		B[br].x = r;
    		B[br].y = 29;
    		B[br].vy = 1;
    		B[br].life = 1;
    	}
    	if (R == 4) {
    		br++;
    		B[br].what = 6;
    		if (r < 5)r = 5;
    		if (r > 30)r = 30;
    		B[br].x = r;
    		if (r == 11 || r == 25) B[br].y = 29 - (rand() % 20);
    		else B[br].y = 29;
    X4:
    		B[br].vx = (rand() % 21 - 10) / 30.0;
    		B[br].vy = (rand() % 25) / 30.0;
    		if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X4;
    		int rx = rand() % 50;
    		if (rx == 0) B[br].vx = 0;
    		B[br].life = 1;
    	}
    	if (R == 5) {
    		br++;
    		B[br].How = r;
    		B[br].what = 7;
    		if (B[br].How < 0) B[br].x = 19;
    		if (B[br].How > 0) B[br].x = 21;
    		B[br].y = 29;
    		B[br].vy = 1;
    		B[br].life = 1;
    	}
    }
    void CpGuai(int R, float x, float y, float xx, float yy) {
    	if (R == 4) {
    		br++;
    		B[br].what = 6;
    		B[br].x = x;
    		B[br].y = y;
    		B[br].vx = xx;
    		B[br].vy = yy;
    		B[br].life = 1;
    	}
    	if (R == 6 || R == 7 || R == 8) {
    		br++;
    		B[br].what = 4 + R;
    		B[br].x = x;
    		B[br].y = y;
    		B[br].vx = xx;
    		B[br].vy = yy;
    		B[br].life = 1;
    	}
    }
    void MesGuai(int a, int rr) {
    	int R = rand() % rr, r = -10086;
    	if (R == 0) {
    		if (a == 1) r = (5 + rand() % 8) * 2;
    		if (a <= 3 && a != 1) r = 10 + rand() % 16;
    		if (a == 4) r = rand() % 75 - 20;
    		if (a == 5) r = 2 + rand() % 4;
    		if (r != -10086) Guai(a, r);
    	}
    }
    void NorGuai(int a, int b) {
    	if (a == 1) {
    		if (b == 1 || b == 41) Guai(0, 15), Guai(0, 17), Guai(0, 19);
    		if (b == 21 || b == 61) Guai(0, 21), Guai(0, 23), Guai(0, 25);
    		if (b == 81) Guai(0, 11), Guai(0, 13), Guai(0, 15), Guai(0, 17), Guai(0, 19);
    		if (b == 101 || b == 141) Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23), Guai(0, 25);
    		if (b == 121) Guai(0, 15), Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23);
    		if (b >= 160 && b <= 260 && b % 10 == 0) Guai(0, b / 10 - 1);
    		if (b >= 270 && b <= 370 && b % 10 == 0) Guai(0, 52 - b / 10);
    		if (b >= 460 && b <= 560 && b % 10 == 0) Guai(0, b / 10 - 37), Guai(0, b / 10 - 36), Guai(0, b / 10 - 35);
    		if (b >= 570 && b <= 670 && b % 10 == 0) Guai(0, 78 - b / 10), Guai(0, 77 - b / 10), Guai(0, 76 - b / 10);
    		if (b >= 760 && b <= 960 && b % 10 == 0) Guai(0, b / 10 - 66), Guai(0, b / 10 - 65), Guai(0, 103 - b / 10), Guai(0, 104 - b / 10);
    		if (b >= 1000 && b <= 1300) MesGuai(0, 30 - b / 50);
    	}
    	if (a == 2) {
    		if (b <= 200 && b % 30 == 1) {
    			int r = rand() % 4;
    			if (r == 1) r = 0;
    			for (int i = 0; i < 4; i++) if (i != r) Guai(1, i * 4 + 9);
    		}
    		if (b > 200 && b <= 220 && b % 5 == 1) Guai(1, 18);
    		if (b > 220 && b <= 300 && b % 7 == 1) Guai(1, b / 5 - 26);
    		if (b > 350 && b <= 370 && b % 5 == 1) Guai(1, 22);
    		if (b > 370 && b <= 450 && b % 7 == 1) Guai(1, 96 - b / 5);
    		if (b == 461 || b == 501 || b == 541) Guai(1, 13), Guai(1, 17), Guai(1, 21);
    		if (b == 481 || b == 521 || b == 561) Guai(1, 17), Guai(1, 21), Guai(1, 25);
    		if (b >= 561 && b <= 861 && b % 20 == 1) Guai(1, b / 40 + 5);
    		if (b >= 561 && b <= 861 && b % 20 == 11) Guai(1, 35 - b / 40);
    		if (b >= 801 && b <= 961 && b % 15 == 1) Guai(1, 20);
    		if (b >= 1000 && b <= 1300) MesGuai(1, 30 - b / 50);
    	}
    	if (a == 3) {
    		if (b == 1 || b == 61) Guai(3, 15), Guai(2, 17), Guai(2, 19);
    		if (b == 31 || b == 91) Guai(2, 21), Guai(2, 23), Guai(3, 25);
    		if (b >= 120 && b <= 220 && b % 10 == 0) Guai(2, b / 10 + 3);
    		if (b >= 240 && b <= 340 && b % 10 == 0) Guai(2, 49 - b / 10);
    		if (b >= 360 && b <= 460 && b % 20 == 0) Guai(2, b / 10 - 21), Guai(2, 61 - b / 10);
    		if (b >= 480 && b <= 580 && b % 20 == 0) Guai(3, b / 10 - 33), Guai(3, 73 - b / 10);
    		if (b >= 600 && b < 750 && b % 30 == 0) {
    			for (int i = 0; i < 5; i++) Guai(3, i * 3 + 10);
    		}
    		if (b >= 750 && b < 830 && b % 10 == 0) if (b <= 200 && b % 40 == 1) Guai(2, X);
    		if (b >= 830 && b < 910 && b % 20 == 0) Guai(2, X);
    		if (b >= 910 && b < 980 && b % 10 == 0) Guai(2, X);
    		if (b >= 1000 && b <= 1300) MesGuai(rand() % 2 + 2, 40 - b / 50);
    	}
    	if (a == 4) {
    		if (b == 1) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.65);
    		if (b == 41) CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65);
    		if (b == 81) CpGuai(4, 5, 20, -0.4, 0.35), CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 30, 20, 0.25, 0.4), CpGuai(4, 21, 29, 0, 0.65);
    		if (b == 121) CpGuai(4, 5, 20, -0.2, 0.35), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 30, 20, 0.4, 0.4), CpGuai(4, 18, 29, 0, 0.65);
    		if (b == 161) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.6), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65);
    		if (b >= 200 && b <= 500 && b % 40 == 1) {
    			float r = 0, rr;
    			for (int i = 1; i <= 5; i++) {
    X5:
    				rr = 0.7 + (rand() % 5) / 10.0;
    				if (rr == r)goto X5;
    				r = rr;
    				CpGuai(4, i * 3 + 7, 29, 0, 0.5 + (rand() % 50) / 80.0);
    			}
    		}
    		if (b > 540 && b <= 565 && b % 5 == 1) CpGuai(4, 5, 8, -2, 0.2);
    		if (b > 590 && b <= 615 && b % 5 == 1) CpGuai(4, 30, 8, 1.5, 0.2);
    		if (b > 640 && b <= 665 && b % 5 == 1) CpGuai(4, 5, 8, -1.5, 0.3);
    		if (b > 690 && b <= 715 && b % 5 == 1) CpGuai(4, 30, 8, 2, 0.3);
    		if (b >= 750 && b <= 950 && b % 20 == 1) {
    			float r = 0, rr;
    			for (int i = 1; i <= 3; i++) {
    X6:
    				rr = 0.7 + (rand() % 5) / 10.0;
    				if (rr == r)goto X6;
    				r = rr;
    				CpGuai(4, i * 5 + 7 + (rand() % 3), 29, 0, 0.5 + (rand() % 50) / 200.0);
    			}
    		}
    		if (b >= 1000 && b <= 1300) MesGuai(4, 5);
    	}
    }
    void RandGood() {
    	if (Biao > 0) {
    		Biao--;
    		Guai(-1, 0);
    	}
    	if (Gd[1] == 0) {
    		Gd[1] = rand() % 1000 + 1;
    		if (Win == 7)Gd[1] = 10086;
    		Gd[3] = rand() % 16 + 8;
    	} else if (Gd[1] <= 5) {
    		Guai(-2 - Gd[1], Gd[3]);
    		memset(Gd, 0, sizeof(Gd));
    	} else if (Gd[1] >= 20 && Gd[1] < 27) {
    		Guai(-8, Gd[3]);
    		memset(Gd, 0, sizeof(Gd));
    	} else if (Gd[1] >= 30 && Gd[1] < 37) {
    		Guai(-9, Gd[3]);
    		memset(Gd, 0, sizeof(Gd));
    	} else if (Gd[1] >= 40 && Gd[1] < 70) {
    		Gd[2]++;
    		if (Gd[2] % 2 == 1)Guai(-10, Gd[3]);
    		if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd));
    	} else if (Gd[1] >= 70 && Gd[1] < 100) {
    		Gd[2]++;
    		if (Gd[2] % 2 == 1)Guai(-11, Gd[3]);
    		if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd));
    	} else if (Boss != 0 && Gd[1] >= 450 && Gd[1] <= 500) {
    		Guai(-2, Gd[3]);
    		memset(Gd, 0, sizeof(Gd));
    	} else Gd[1] = 0;
    	for (int i = 0; i < 20; i++) {
    		if (I[i][0] == -1) continue;
    		Setpos(I[i][0], I[i][1]);
    		Color(0);
    		if (I[i][0] == 20) cout << "===";
    		else cout << "   ";
    		I[i][1]++;
    		if (I[i][0] >= 28 || I[i][0] <= 0 || I[i][1] >= 29) I[i][0] = I[i][1] = -1;
    		else Color(1), Setpos(I[i][0], I[i][1]), cout << "■";
    		Color(0);
    	}
    }
    void Panboss(int bx, int by) {
    	float Nox[4], Noy[4];
    	Nox[0] = X, Noy[0] = Y;
    	if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
    	else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
    	else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
    	else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
    	for (int i = 0; i < 3; i++) {
    		if ((Boss == 1 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo1[4] == 0) Blo -= 20, Bgo1[4] = 1, Killb = 20, Kill = 1;
    		if ((Boss == 2 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo2[8] == 0) Blo -= 20, Bgo2[8] = 1, Killb = 20, Kill = 1;
    	}
    }
    void Boss1() {
    	for (int j = 0; j < 20; j++)if (abs(Bx1 - I[j][0]) < 2 && By1 - I[j][1] <= 2) {
    			Setpos(I[j][0], I[j][1]);
    			if (I[j][0] == 20) cout << "===";
    			else cout << "   ";
    			I[j][0] = I[j][1] = -1;
    			Bblo -= 8 + Lv * 2;
    			Exp += 2;
    		}
    	if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0;
    	for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) {
    			Setpos(Bway[Bbr][0], Bway[Bbr][1]);
    			if (Bway[Bbr][0] == 20) cout << "==";
    			else cout << "  ";
    			Bbr++;
    		}
    	if (Bwhat1 == 5) {
    		int bx, by;
    		Color(5);
    		for (int i = 0; i < 10; i++) {
    			bx = Bx1 - i * Bvx1 / 10.0;
    			by = By1 - i * Bvy1 / 10.0;
    			Setpos(bx, by), cout << "█";
    			Bbl++;
    			Bway[Bbl][0] = bx;
    			Bway[Bbl][1] = by;
    		}
    		Color(0);
    	}
    	Bx1 -= Bvx1;
    	By1 -= Bvy1;
    	if (Bwhat1 == 0) {
    X2:
    		Bwhat1 = rand() % 7;
    		if (Bwhat1 == 2 || Bwhat1 == 3) {
    			if (By1 <= 10 || By1 > 25) goto X2;
    		}
    		if (Bwhat1 == 4) {
    			if (By1 <= 15 || Bx1 < 20) goto X2;
    			Bgo1[2] = Bx1;
    			Bgo1[3] = By1 - 1;
    		}
    		if (Bwhat1 == 5) {
    X0:
    			Bgo1[3] = rand() % 4 + 1;
    			Bvx1 = (rand() % 101) / 20.0;
    			Bvy1 = (rand() % 101) / 20.0;
    			if (Bgo1[3] <= 2) Bvx1 *= -1;
    			if (Bgo1[3] % 2 == 1) Bvy1 *= -1;
    			if (abs(Bvx1) + abs(Bvy1) <= 3 || Out1)goto X0;
    		}
    		if (Bwhat1 == 6) {
    			if (By1 <= 17 || By1 > 25) goto X2;
    		}
    	}
    	if (Bwhat1 == 1) {
    		Bgo1[1]++, Bgo1[2]++;
    		int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]);
    		if (Out1) R = 0;
    		if (R == 0) {
    			int vx = Bvx1, vy = Bvy1;
    			Bgo1[1] = 0;
    			Bvx1 = (rand() % 101 - 20) / 50.0;
    			Bvy1 = (rand() % 101 - 20) / 50.0;
    			if (Bgo1[3] <= 2) Bvx1 *= -1;
    			if (Bgo1[3] % 2 == 1) Bvy1 *= -1;
    			if (Out1) r = 0;
    		}
    		if (r == 0) Chang1
    		}
    	if (Bwhat1 == 2) {
    		Bgo1[1]++;
    		if (Bgo1[1] > 6) {
    			Bvy1 = -0.3;
    			br++;
    			B[br].x = Bx1, B[br].y = By1 - 1;
    			B[br].what = 6;
    X3:
    			B[br].vx = (rand() % 21 - 10) / 40.0;
    			B[br].vy = (rand() % 25) / 30.0;
    			if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X3;
    			int rx = rand() % 50;
    			if (rx == 0) B[br].vx = 0;
    			B[br].life = 1;
    		}
    		if (Bgo1[1] > 8) Chang1
    		}
    	if (Bwhat1 == 3) {
    		Bgo1[1]++;
    		if (Bgo1[1] > 6 && Bgo1[1] % 3 == 0) {
    			Bvy1 = -0.3;
    			br++;
    			B[br].x = Bx1, B[br].y = By1 - 1;
    			B[br].what = 8;
    			B[br].life = 1;
    		}
    		if (Bgo1[1] > 15) Chang1
    		}
    	if (Bwhat1 == 4) {
    		Bgo1[1]++;
    		if (Bgo1[1] <= 8) {
    			Setpos(Bgo1[2], Bgo1[3]);
    			if (Bgo1[1] == 1)cout << " ";
    			else if (Bgo1[1] > 1 && Bgo1[2] == 20) cout << "==";
    			else cout << "  ";
    			Bgo1[2]--;
    			Setpos(Bgo1[2], Bgo1[3]);
    			int r = rand() % 4;
    			if (r % 2 == 0) Color(6);
    			else Color(9);
    			if (r < 2) cout << ") ";
    			else cout << "】";
    			Color(0);
    		}
    		if (Bgo1[1] == 6) Bgo1[5] = X, Bgo1[6] = Y;
    		if (Bgo1[1] == 11) {
    			Map(0, (bool)Kill);
    			Setpos(Bgo1[5], Bgo1[6] + 1), cout << "  ";
    			Setpos(Bgo1[5], Bgo1[6] - 1), cout << "  ";
    			Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "  ";
    			Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "  ";
    			int bx, by, bvx = Bgo1[2] - Bgo1[5], bvy = Bgo1[3] - Bgo1[6];
    			Color(6);
    			int i = 0;
    			while (1) {
    				bx = Bgo1[2] - i * bvx / 30.0;
    				by = Bgo1[3] - i * bvy / 30.0;
    				if (bx <= 5 || bx >= 30 || by < 0 || by >= 29) break;
    				Panboss(bx, by);
    				Setpos(bx, by), cout << "█";
    				Bbl++;
    				Bway[Bbl][0] = bx;
    				Bway[Bbl][1] = by;
    				i++;
    			}
    			Color(0);
    			Map(-1, 0);
    			Chang1
    		}
    	}
    	if (Bwhat1 == 5) {
    		Bgo1[1]++, Bgo1[2]++;
    		int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]);
    		if (Out1) R = 0;
    		if (R == 0) {
    			int vx = Bvx1, vy = Bvy1;
    			Bgo1[1] = 0;
    X1:
    			Bvx1 = (rand() % 101 - 20) / 20.0;
    			Bvy1 = (rand() % 101 - 20) / 20.0;
    			if (Bgo1[3] <= 2) Bvx1 *= -1;
    			if (Bgo1[3] % 2 == 1) Bvy1 *= -1;
    			if (abs(Bvx1) + abs(Bvy1) <= 3 || abs(Bvx1 - vx) <= 1 || abs(Bvy1 - vy) <= 1)goto X1;
    			if (Out1) r = 0;
    		}
    		if (r == 0) Chang1
    		}
    	if (Bwhat1 == 6) {
    		Bgo1[1]++;
    		if (Bgo1[1] > 6 && Bgo1[1] % 10 == 0) {
    			By1 -= 1;
    			br++;
    			B[br].x = Bx1, B[br].y = By1 - 1;
    			B[br].what = 9;
    X30:
    			B[br].vy = 1;
    			B[br].life = 1;
    		}
    		if (Bgo1[1] > 31) Chang1
    		}
    }
    void Boss2() {
    	for (int j = 0; j < 20; j++)if (abs(Bx2 - I[j][0]) < 2 && By2 - I[j][1] <= 2) {
    			Setpos(I[j][0], I[j][1]);
    			if (I[j][0] == 20) cout << "===";
    			else cout << "   ";
    			I[j][0] = I[j][1] = -1;
    			Bblo -= 8 + Lv * 2;
    			Exp += 2;
    		}
    	if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0;
    	for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) {
    			Setpos(Bway[Bbr][0], Bway[Bbr][1]);
    			if (Bway[Bbr][0] == 20) cout << "==";
    			else cout << "  ";
    			Bbr++;
    		}
    	Bx2 -= Bvx2;
    	By2 -= Bvy2;
    	if (Bwhat2 == 0) {
    X21:
    		Bwhat2 = rand() % 7;
    		if (Bwhat2 == 2) {
    X31:
    			for (int i = 1; i <= 3; i++) {
    				Bgo2[i * 2 + 1] = rand() % 28 + 1, Bgo2[i * 2] = rand() % 25 + 5;
    				if ((abs(Bgo2[i * 2] - Bx2) <= 2 && abs(Bgo2[i * 2 + 1] - By2) <= 2) || (abs(Bgo2[i * 2] - X) <= 2 && abs(Bgo2[i * 2 + 1] - Y) <= 2))goto X31;
    			}
    			if (Bgo2[2] == Bgo2[4] || Bgo2[2] == Bgo2[6] || Bgo2[6] == Bgo2[4] || Bgo2[5] == Bgo2[3] || Bgo2[3] == Bgo2[7] || Bgo2[5] == Bgo2[7]) goto X31;
    		}
    		if (Bwhat2 == 3) {
    			Bgo2[2] = rand() % 2;
    		}
    		if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) {
    			Bvy2 = -1.5;
    			Bvx2 = -0.5;
    		}
    	}
    	if (Bwhat2 == 1) {
    		Bgo2[1]++, Bgo2[2]++;
    		int R = rand() % (5 - Bgo2[1]), r = rand() % (30 - Bgo2[2]);
    		if (Out2) R = 0;
    		if (R == 0) {
    			int vx = Bvx2, vy = Bvy2;
    			Bgo2[1] = 0;
    			Bvx2 = (rand() % 101 - 20) / 50.0;
    			Bvy2 = (rand() % 101 - 20) / 50.0;
    			if (Bgo2[3] <= 2) Bvx2 *= -1;
    			if (Bgo2[3] % 2 == 1) Bvy2 *= -1;
    			if (Out2) r = 0;
    		}
    		if (r == 0) Chang2
    		}
    	if (Bwhat2 == 2) {
    		Bgo2[1]++;
    		float bx, by, bvx, bvy;
    		if (Bgo2[1] < 21) {
    			for (int i = 1; i <= 3; i++) {
    				bvx = Bgo2[i * 2] - Bx2, bvy = Bgo2[i * 2 + 1] - By2;
    				if (Bgo2[1] <= 10) {
    					Setpos(Bx2 + (Bgo2[1] - 1)*bvx / 10.0, By2 + (Bgo2[1] - 1)*bvy / 10.0);
    					if (abs(Bx2 + (Bgo2[1] - 1)*bvx / 10.0 - 20) < 0.5)cout << "==";
    					else cout << "  ";
    					bx = Bx2 + Bgo2[1] * bvx / 10.0;
    					by = By2 + Bgo2[1] * bvy / 10.0;
    					Setpos(bx, by);
    				} else Setpos(Bgo2[i * 2], Bgo2[i * 2 + 1]);
    				int r = rand() % 4;
    				if (r % 2 == 0) Color(3);
    				else Color(10);
    				if (r <= 1) cout << "×";
    				else cout << "+";
    				Color(0);
    			}
    		}
    		if (Bgo2[1] == 21) {
    			Map(0, (bool)Kill);
    			Color(3);
    			int j = 0;
    			for (int j = 0; j <= 30; j++)for (int i = 1; i <= 3; i++)for (int k = 1; k <= 4; k++) {
    						if (k == 1) bvx = j, bvy = 0;
    						if (k == 2) bvx = -j, bvy = 0;
    						if (k == 3) bvx = 0, bvy = j;
    						if (k == 4) bvx = 0, bvy = -j;
    						bx = Bgo2[i * 2] + bvx, by = Bgo2[i * 2 + 1] + bvy;
    						if (bx <= 5 || bx >= 30 || by < 0 || by >= 30) {
    							continue;
    						}
    						Panboss(bx, by);
    						Setpos(bx, by), cout << "█";
    						Bbl++;
    						Bway[Bbl][0] = bx;
    						Bway[Bbl][1] = by;
    					}
    			Color(0);
    			Map(-1, 0);
    			Chang2
    		}
    	}
    	if (Bwhat2 == 3) {
    		Bgo2[1]++;
    		if (Bgo2[1] <= 18) {
    			if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "==";
    			if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
    			if (Bgo2[1] % 4 == 0)Bgo2[3] = !Bgo2[3];
    			if (Bgo2[1] % 6 < 3)Color(3);
    			else Color(5);
    			if (Bgo2[3] == 0) Setpos(X - 3, Y), cout << "▼", Setpos(X + 3, Y), cout << "▲", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5);
    			if (Bgo2[3] == 1) Setpos(X, Y - 3), cout << " ", Setpos(X, Y + 3), cout << " ", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5);
    			Color(0);
    		}
    		if (Bgo2[1] == 18) {
    			if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "==";
    			if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
    		}
    		if (Bgo2[1] > 18 && Bgo2[1] <= 25) {
    			Bgo2[3] = Bgo2[2];
    			if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "==";
    			if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
    			if (Bgo2[1] % 4 < 2)Color(3);
    			else Color(5);
    			if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "▼", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "▲";
    			if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 3), cout << " ";
    			Color(0);
    		}
    		if (Bgo2[1] == 25) {
    			if (Bgo2[2] == 0) {
    				Color(3);
    				for (int i = 4; i <= 29; i++) {
    					Setpos(i, Bgo2[5]), cout << "█";
    					Bbl++;
    					Panboss(i, Bgo2[5]);
    					Bway[Bbl][0] = i;
    					Bway[Bbl][1] = Bgo2[5];
    				}
    			}
    			if (Bgo2[2] == 1) {
    				Color(3);
    				for (int i = 0; i <= 28; i++) {
    					Setpos(Bgo2[4], i), cout << "█";
    					Bbl++;
    					Panboss(Bgo2[4], i);
    					Bway[Bbl][0] = Bgo2[4];
    					Bway[Bbl][1] = i;
    				}
    			}
    			Chang2
    		}
    	}
    	if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) {
    		Bgo2[1]++;
    		if (By2 > 27)Bvy2 = 0;
    		if (Bx2 > 23)Bvx2 = 0;
    		if (Bgo2[1] > 13 && Bgo2[1] % 3 == 0) {
    			float t = By2 - Y, g = 0.35;
    			if (Boss == 6) t /= 2.0;
    			CpGuai(Bwhat2 + 2, Bx2, By2, (Bx2 - X) / t * 1.0 + (t - 1)*g / 2.0, 1);
    		}
    		if (Bgo2[1] > 20) Chang2
    		}
    }
    void Boss3() {
    #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
    	for (int j = 0; j < 20; j++)if (abs(Bx3 - I[j][0]) < 2 && By3 - I[j][1] <= 2) {
    			Setpos(I[j][0], I[j][1]);
    			if (I[j][0] == 20) cout << "===";
    			else cout << "   ";
    			I[j][0] = I[j][1] = -1;
    			Bblo -= 8 + Lv * 2;
    			Exp += 2;
    		}
    	Bx3 -= Bvx3;
    	By3 -= Bvy3;
    	if (Bwhat3 <= 8) {
    		if (Bx3 > X && Bvx3 < 1.5) Bvx3 += 0.3;
    		if (Bx3 < X && Bvx3 > -1.5) Bvx3 -= 0.3;
    	}
    	if (Bwhat3 == 0) {
    X22:
    		Bwhat3 = rand() % 12;
    		if (Bwhat3 == 11 && abs(Bx3 - 20) <= 1)goto X22;
    		if (Bwhat3 == 11)Bgo3[2] = rand() % 5;
    	}
    	if (Bwhat3 == 1) {
    		Bgo3[1]++;
    		if (Bgo3[1] == 6) {
    			br++;
    			B[br].what = 13;
    			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
    			B[br].vy = 1;
    			B[br].vx = 1;
    			B[br].How = (int)Bx3 - 4;
    			B[br].life = 1;
    			br++;
    			B[br].what = 13;
    			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
    			B[br].vy = 1;
    			B[br].vx = -1;
    			B[br].How = (int)Bx3 + 2;
    			B[br].life = 1;
    			br++;
    			B[br].what = 13;
    			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
    			B[br].vy = 1;
    			B[br].life = 1;
    			Chang3
    		}
    	}
    	if (Bwhat3 >= 2 && Bwhat3 <= 6) {
    		Bgo3[1]++;
    		if (Bgo3[1] == 6) {
    			br++;
    			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
    			B[br].what = 11 + Bwhat3;
    			B[br].vy = 0.5 + (rand() % 100) / 80.0;
    			if (Bwhat3 == 5)B[br].vy = B[br].vy * 3 / 4.0;
    			B[br].life = 1;
    			Chang3
    		}
    	}
    	if (Bwhat3 == 7) {
    		Bgo3[1]++;
    		if (Bgo3[1] == 6) {
    			br++;
    			B[br].what = 14;
    			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
    			B[br].vy = 1;
    			B[br].vx = 1;
    			B[br].How = (int)Bx3 - 4;
    			B[br].life = 1;
    			br++;
    			B[br].what = 14;
    			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
    			B[br].vy = 1;
    			B[br].vx = -1;
    			B[br].How = (int)Bx3 + 2;
    			B[br].life = 1;
    			br++;
    			B[br].what = 14;
    			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
    			B[br].vy = 1;
    			B[br].life = 1;
    			Chang3
    		}
    	}
    	if (Bwhat3 == 8) {
    		Bgo3[1]++;
    		if (Bgo3[1] == 6) {
    			br++;
    			B[br].what = 15;
    			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
    			B[br].vy = 1;
    			B[br].vx = 1;
    			B[br].How = (int)Bx3 - 4;
    			B[br].life = 1;
    			br++;
    			B[br].what = 15;
    			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
    			B[br].vy = 1;
    			B[br].vx = -1;
    			B[br].How = (int)Bx3 + 2;
    			B[br].life = 1;
    			br++;
    			B[br].what = 15;
    			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
    			B[br].vy = 1;
    			B[br].life = 1;
    			Chang3
    		}
    	}
    	if (Bwhat3 == 9) {
    		Bvx3 = 0;
    		Bgo3[1]++;
    		if (Bgo3[1] == 6 || Bgo3[1] == 8) {
    			Bean
    		}
    		if (Bgo3[1] >= 8)Chang3
    		}
    	if (Bwhat3 == 10) {
    		Bvx3 = 0;
    		Bgo3[1]++;
    		if (Bgo3[1] == 6 || Bgo3[1] == 8 || Bgo3[1] == 10 || Bgo3[1] == 12) {
    			Bean
    		}
    		if (Bgo3[1] >= 12)Chang3
    		}
    	if (Bwhat3 == 11) {
    		Bvx3 = 0;
    		Bgo3[1]++;
    		if (Bgo3[1] >= 8)for (int i = 1; i <= 4; i++) {
    				br++;
    				B[br].what = 80 + 100 * Bgo3[2] + Bgo3[1] * 4 + i;
    				B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
    				B[br].vy = 4;
    				B[br].life = 1;
    				br++;
    				B[br].what = 99;
    				B[br].x = Bx3, B[br].y = By3 - 1 + i;
    				B[br].vy = 4;
    				B[br].life = 1;
    				br++;
    				B[br].what = 99;
    				B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
    				B[br].vy = 4;
    				B[br].life = 1;
    			}
    		if (Bgo3[1] >= 20) {
    			for (int i = 1; i <= 4; i++) {
    				br++;
    				B[br].what = 98;
    				B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
    				B[br].vy = 4;
    				B[br].life = 1;
    				br++;
    				B[br].what = 98;
    				B[br].x = Bx3, B[br].y = By3 - 1 + i;
    				B[br].vy = 4;
    				B[br].life = 1;
    				br++;
    				B[br].what = 98;
    				B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
    				B[br].vy = 4;
    				B[br].life = 1;
    			}
    			Chang3
    		}
    	}
    }
    void Ball(int ball) {
    	if (ball == 1) {
    		if (Fir < 3 && T % 8 == 0) Fir++;
    		if (Fir > 0) {
    			br++;
    			B[br].what = -13;
    			B[br].x = X;
    			B[br].y = Y + rand() % 3 - 1;
    			B[br].life = 1;
    			if (Dis <= 30) B[br].a = Disb, B[Disb].a = 1, Fir--;
    			else if (Boss != 0) B[br].a = 13880086, Fir--;
    			else if (Dis != 13880087) B[br].a = Disb, B[Disb].a = 1, Fir--;
    			else if (Dis1 != 13880087) B[br].a = Disb1, B[Disb1].a = 1, Fir--;
    			else B[br].life = 0;
    			Dis = Dis1 = 13880087;
    		}
    	}
    	if (ball == 2) {
    		if (T % 4 == 0)ib = (ib + 1) % 20, I[ib][1] = Y - 2;
    		if (T % 16 == 0)I[ib][0] = X;
    		if (T % 16 == 4)I[ib][0] = X - 1;
    		if (T % 16 == 8)I[ib][0] = X + 1;
    		if (T % 16 == 12)I[ib][0] = X - 2;
    		if (T % 12 == 9)I[ib][0] = X + 2;
    		if (Water == 1) {
    			for (int i = X - 6; i <= X + 6; i++)ib = (ib + 1) % 20, I[ib][0] = i, I[ib][1] = Y - 2 - 0.5 * abs(i - X);
    		}
    	}
    	if (ball == 3) {
    		if (Wind > 5) {
    			if (Y < Ding - 1)Vy = 5;
    			else Vy = 0;
    			if (Up >= 1) Vx = -5;
    			if (Down == 2) Vx = 5;
    		}
    		if (Wind < 5) {
    			if (Y > Ding - 1)Vy = -5;
    			else Vy = 0;
    			if (Up >= 1) Vx = -5;
    			if (Down == 2) Vx = 5;
    		}
    		if (Wind == 5) {
    			if (Boss == 2) Ding = 12.25;
    			else Ding = 6.25;
    			if (Boss != 0) Bblo -= 16 + Lv * 4;
    			if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 3F");
    			Sleep(20);
    			system("color 6F");
    			Sleep(10);
    			system("color 0F");
    			system("cls");
    			for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0;
    			Setpos(20, 0);
    			for (int i = 1; i <= 60; i++) printf("=");
    		}
    	}
    	if (ball == 4) {
    		if (Thun == 1) {
    			if (Boss != 0) Bblo -= 16 + Lv * 4;
    			if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 9F");
    			Sleep(20);
    			system("color 6F");
    			Sleep(10);
    			system("color 0F");
    			system("cls");
    			for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0;
    			Setpos(20, 0);
    			for (int i = 1; i <= 60; i++) printf("=");
    		}
    	}
    	if (ball == 5) {
    		system("cls");
    		Color(5);
    		Setpos(10, 10);
    		cout << "新天赋!";
    Y:
    		int rr = rand() % 4 + 2;
    		Setpos(12, 10);
    		if (rr == Ren) goto Y;
    		if (rr == 2)cout << "瞬跳";
    		if (rr == 3)cout << "空之舞";
    		if (rr == 4)cout << "三段跳";
    		if (rr == 5)cout << "反重力跳跃";
    		Setpos(14, 10);
    		cout << "当前天赋:";
    		if (Ren == 1)cout << "小无敌";
    		if (Ren == 2)cout << "瞬跳";
    		if (Ren == 3)cout << "空之舞";
    		if (Ren == 4)cout << "三段跳";
    		if (Ren == 5)cout << "反重力跳跃";
    		Setpos(16, 10);
    		cout << "换否?(y/n)";
    G:
    		char g = _getch();
    		if (g == 'y')Ren = rr;
    		else if (g != 'n')goto G;
    		system("cls");
    		Setpos(20, 0);
    		Color(0);
    		for (int i = 1; i <= 60; i++) printf("=");
    	}
    	if (ball == 6) {
    		Color(4);
    		for (float i = 1; i <= Bblo; i += Bblomax / 20.0)cout << "▄";
    		Color(0);
    		cout << ' ' << Bblo << "                              ";
    		Color(0);
    	}
    	if (ball == 7) {
    		Color(1);
    		if (Win == 7 && T % 6 < 3)Color(3);
    		for (float i = 1; i <= Blo; i += Blomax / 20.0)cout << "▄";
    		Color(0);
    		if (Win == 7 && T % 6 < 3)Color(3);
    		printf(" %0.1f                              ", Blo);
    	}
    }
    int main() {
    	system("mode con cols=60 lines=37");
    	CONSOLE_CURSOR_INFO cursor_info = {1, 0};
    	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
    	srand((unsigned)time(NULL));
    	Win = 0;
    	Ren = 1;
    	Lv = 1;
    	Blo = Blomax = 100;
    	Expmax = 300;
    	Hui = 15;
    	X = 18, Y = 6;
    ReStart:
    	system("cls");
    	memset(B, 0, sizeof(B));
    	memset(I, -1, sizeof(I));
    	T = 0;
    	bl = 0;
    	br = -1;
    	Upt = 0;
    Start:
    	Blo = Blomax * 100;
    	Ding = 6.25;
    	memset(Bgo1, 0, sizeof(Bgo1));
    	memset(Bgo2, 0, sizeof(Bgo2));
    	memset(Bgo3, 0, sizeof(Bgo3));
    	if (Win % 2 == 0) T = 0;
    	if (Win % 2 == 0 && D == 0) {
    		if (Win > 0)Ball(5);
    		Boss = 0;
    lL:
    		L = rand() % 4 + 1;
    		for (int i = 0; i <= Win / 2 - 1; i++)if (L == Ll[i]) goto lL;
    		Ll[Win / 2] = L;
    	}
    	if (Win % 2 == 1 && D == 0) {
    		if (Win == 7)Boss = 6, T = 0, Blomax += 100;
    		else {
    bl:
    			Boss = rand() % 3 + 1;
    			for (int i = 0; i <= 3; i++)if (Boss == Bl[i]) goto bl;
    		}
    		Bl[Win / 2] = Boss;
    		Bwhat1 = Bwhat2 = Bwhat3 = 0, Bx1 = 10, By1 = 20, Bx2 = 15, By2 = 20, Bx3 = 21, By3 = 20;
    		system("color 4C");
    		Sleep(20);
    		system("color 0F");
    		Map(0, 1);
    		Sleep(1000);
    	}
    	if (Win % 2 == 1) {
    		Bblomax = 500 + (Win / 2) * 500;
    		Bblo = Bblomax;
    		if (Boss == 2) Ding = 12.25;
    	}
    	while (1) {
    		T++;
    		if (Wind == 0) {
    			if (GetAsyncKeyState(VK_LEFT) & 0x8000) Vy = -(10 - abs(Ding - Y) * 1.5) / 20.0;
    			if (GetAsyncKeyState(VK_RIGHT) & 0x8000) Vy = (10 - abs(Ding - Y) * 1.5) / 20.0;
    		}
    		if (GetAsyncKeyState(VK_UP) & 0x8000 && u1 == 0) {
    			u1++;
    			if (Down == 1) {
    				Down = 0;
    				Up = 0;
    				if (Ren == 2)Map(-1, 0), Vx = 0, X = 18, Li = 5;
    				else Vx = 7, Vy = 0.3;
    			} else if (Up == 0 && Wind == 0) {
    				Down = 0;
    				Up = 1;
    				if (Ren == 2)Map(-1, 0), Vx = 1, X = 10, Map(0, 3), Li = 5;
    				else Vx = 2, Vy = 0.1;
    			} else if (Up == 1 && Wind == 0) {
    				Down = 0;
    				Up = 2;
    				if (Ren == 2)Map(-1, 0), Vx = 1, X -= 6, Map(0, 3), Li = 5;
    				else Vx = 1.5, Vy = 0.1;
    			} else if (Ren == 3 && Up == 2 && Wind == 0) {
    				Down = 0;
    				Up = 3;
    				Vx = 1;
    				Vy = 0.5;
    				Upt = 30;
    			} else if (Ren == 4 && Up == 2 && Wind == 0) {
    				Down = 0;
    				Up = 3;
    				Vx = 1.8;
    				Vy = 0.1;
    			}
    		}
    		if (GetAsyncKeyState(VK_DOWN) & 0x8000 && u2 == 0) {
    			u2++;
    			if (Down == 1 && Ren == 5) {
    				Down = 2;
    				Up = 0;
    				Vx = -1.7;
    			} else {
    				Down = 1;
    				Up = 0;
    				if (Ren == 2)Map(-1, 0), Vx = 0, X = 22, Map(0, 3), Li = 5;
    				else {
    					if (Upt != 0) Map(-1, 0), Upt = 0;
    					Vx = -7;
    				}
    			}
    		}
    		if ((GetAsyncKeyState(VK_UP) & 0x8000) ? 0 : 1) u1 = 0;
    		if ((GetAsyncKeyState(VK_DOWN) & 0x8000) ? 0 : 1) u2 = 0;
    		if (kbhit()) {
    			char g = _getch();
    			if (g == ' ') Sleep(100), Setpos(4, 1), Sy++, system("pause");
    		}
    		if (Sy == 1) Setpos(4, 1), printf("                           "), Sy--;
    		if (Drug == 0) Blo = fmin((float)Blomax, Blo + Hui / 100.0);
    		else if (T % 10 == 0)Blo--;
    		if (T % 20 == 0) {
    			if (Kill != 0) Kill = 0;
    			if (Lvl != 0) Lvl = 0;
    		}
    		if (Killb > 0) Killb--;
    		if (Li > 0) Li--;
    		if (Ice > 0) Ice--;
    		if (Drug > 0) Drug--;
    		if (Magne > 0) Magne--;
    		if (Fire > 0) Ball(1), Fire--;
    		if (Water > 0) Ball(2), Water--;
    		if (Wind > 0) Ball(3), Wind--;
    		if (Thun > 0) Ball(4), Thun--;
    		if (Boss == 0) NorGuai(L, T % 1500);
    		RandGood();
    		if (T % 20 == 1)Exp++;
    		if (T % 50 == 1) {
    			Exp++;
    			system("cls");
    			Setpos(20, 0);
    			Color(0);
    			for (int i = 1; i <= 60; i++) printf("=");
    			if (Win == 0 && T < 300) {
    				Setpos(4, 6);
    				cout << "↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
    				Setpos(8, 6);
    				cout << "球可以开启特殊效果,经验积满(300)可提升级别。";
    				Setpos(8, 6);
    				cout << "打败 7 波即胜利,打败 BOSS 有新天赋。";
    				Setpos(10, 15);
    				cout << "空格可以暂停。";
    			}
    		}
    		Map(-1, 0);
    		if (Boss == 1) Boss1();
    		if (Boss == 2) Boss2();
    		if (Boss == 3) Boss3();
    		if (Boss == 6) Boss1(), Boss2(), Boss3();
    		Move();
    		Map(0, (bool)Kill);
    		Color(0);
    		Setpos(1, 1);
    		Blo = fmin(Blo, (float)Blomax);
    		if (Boss == 0)cout << "血量: " << (int)Blo << "  ";
    		Color(0);
    		Setpos(1, 9), cout << "死亡次数: " << D << "  ";
    		Setpos(2, 1);
    		Exp = min(Exp, Expmax);
    		if (Exp >= Expmax)Exp = 0, Lv++, Lvl++, Hui++, Blomax += 5;
    		if (Lvl > 0)Color(5);
    		cout << "级别: " << Lv;
    		Color(0);
    		Setpos(2, 9);
    		cout << "经验: " << Exp << "  ";
    		if (Boss > 0) Setpos(3, 1), cout << "血量     : ", Ball(7);
    		if (Boss > 0 && Boss != 6) Setpos(4, 1), cout << "怪物血量: ", Ball(6);
    		if (Boss == 6) Setpos(1, 9), printf("时间: %0.1f s  ", T / 15.0);
    		if (Win == 0) Sleep(55);
    		if (Win == 1) Sleep(50);
    		if (Win == 2) Sleep(35);
    		if (Win == 3) Sleep(40);
    		if (Win == 4) Sleep(25);
    		if (Win == 5) Sleep(30);
    		if (Win == 6) Sleep(20);
    		if (Win >= 7) Sleep(17);
    		if (Boss == 3 && Bblo <= 0) {
    			for (int i = 1; i <= 4; i++) {
    				br++;
    				B[br].what = 98;
    				B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
    				B[br].vy = 4;
    				B[br].life = 1;
    				br++;
    				B[br].what = 98;
    				B[br].x = Bx3, B[br].y = By3 - 1 + i;
    				B[br].vy = 4;
    				B[br].life = 1;
    				br++;
    				B[br].what = 98;
    				B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
    				B[br].vy = 4;
    				B[br].life = 1;
    			}
    		}
    		if ((Win % 2 == 0 && T >= 1400) || (Win % 2 == 1 && Bblo <= 0) || (Win == 7 && T >= 450) || Blo <= 0) {
    			Map(-1, 0);
    			break;
    		}
    	}
    	if (Blo <= 0) {
    		Sleep(1000);
    		D++;
    		system("color 7F");
    		Setpos(15, 11);
    		Color(4);
    		cout << "GAME OVER...";
    		Sleep(2000);
    		goto ReStart;
    	} else if (Win == 6) {
    		system("color 7F");
    		Setpos(15, 11);
    		Color(4);
    		cout << "坚持2秒 !";
    		Sleep(200);
    		Setpos(0.2, 0);
    		Win++;
    		D = 0;
    	} else if (Win == 7) {
    		Sleep(1000);
    		system("color 6E");
    		Setpos(15, 11);
    		Color(5);
    		cout << "YOU WIN !";
    		Sleep(2000);
    		Setpos(30, 0);
    		return 0;
    	} else Sleep(1000), Win++, D = 0;
    	goto Start;
    }
    
    
    • @ 2024-8-16 15:51:31

      • 不太好玩

        • 我提个小小小建议

          • 这不是忍者必须死吗

            • @ 2024-7-22 22:28:08

              '''后请加上cpp,参考讨论详情 - 挖土机 (since2018.top)

              • @ 2024-7-22 22:25:07

                我列个c++小游戏啊

                • 1